No android build option?
Ok so I just got UE4, which I forked from GitHub, I wanted to make my game for android but I cant seem to locate any trace of android support.
This is a big file and my capped internet wont let me download again, any way to compile the source code with android?
[Running Windows 8.1]
Your setup is probably wrong. Make sure you specified the right paths - **read this**
It's not strictly required to use TADP, but try to use the latest android ndk and sdk then. (I had an old one which didn't had ndk-build.cmd file but cygwin's ndk-build - it didn't work with the engine)
You must run GenerateProjectFiles.bat again, otherwise your solution configuration will be wrong and it won't build android binaries at all (though you'll see android device inside UEditor but you won't be able to deploy without .apk).
If everything is done right, you'll see 'Android' target platform inside Visual Studio toolbar.
answered Mar 24 '14 at 12:28 PM
Seeing as you got iOS under platforms I am going to assume you are on a mac right now. UE4 does not support android development on a mac at the moment. That might change in the future though.
answered Mar 23 '14 at 03:21 PM
where do you run GenerateProjectFiles.bat from?
answered Mar 24 '14 at 11:45 PM
Rebuild is work :)
answered Jun 06 '14 at 02:13 PM
Hi, May I know how to install the android sdk to work with Unreal Engine 4? I have seen the documentation but it used nvidia sdk.I already have the android sdk in my c drive. what to do next? Please give a step by step answer asap...
answered Jul 18 '14 at 11:17 AM
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