I am currently trying to make a AWheeledVehicle to turn 90 degree. The problem is, I want it to turn 90 degree instantly. I tried setting the wheel steering angle to 90 but it still turns on an angle depending on its speed. Is AWheeledVehicle actually the right for this or should I use an ACharacter?
AWheeledVehicle derives from AActor, so you can just use add actor local rotation with yaw being 90 or -90 degrees depending on which way you want to turn. It’s accessible from blueprints as well as C++: