Make vehicle turn 90 degree

Hi,

I am currently trying to make a AWheeledVehicle to turn 90 degree. The problem is, I want it to turn 90 degree instantly. I tried setting the wheel steering angle to 90 but it still turns on an angle depending on its speed. Is AWheeledVehicle actually the right for this or should I use an ACharacter?

This is also relevant for me: https://answers.unrealengine.com/questions/79207/creating-tron-like-movement-on-a-navigation-mesh.html

AWheeledVehicle derives from AActor, so you can just use add actor local rotation with yaw being 90 or -90 degrees depending on which way you want to turn. It’s accessible from blueprints as well as C++:

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Transformation/AddActorLocalRotation/index.html