Emissive materials are not rendered?
As you can see in the two images below, I have a SceneCapture2DComponent with a white and black cube in front of it. This scene is then displayed on the box to the right using RenderTargetTexture. What I'm trying to achieve here is an image with only the cubes and no background. And it works:
Except when I use Emissive Color on the white cube like this:
This is what my material with the RenderTargetTexture looks like:
What am I doing wrong here? Why does the emissive material disappear?
asked Jan 23 '15 at 11:23 PM in Rendering
Is this what you are trying to achieve?
Emmissive Material Set Up
Emmissive Material on Sphere
My next question would be, are you trying to render this in a custom depth? I am just a bit confused as to the inclusion of your RenderTarget addition?
answered Jan 26 '15 at 04:06 PM
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