I was reviewing the Oculus Connect video: Integrating the Oculus Rift into Unreal Engine 4 and at one point Nick Donaldson mentioned that they had Xenon’s for development, but wanted faster CPUs and went with “commercial” CPUs. So I’m assuming that given a choice for “optimal” Oculus playback - assuming you already GTX Titan II or equivalent - you’d want to focus on raw CPU speed, followed by # threads.
Sooo, do I want to get
- an Intel 3.0GHz Core i7-5960X , 8/16 threads, 20MB cache, or
- an Intel 3.5GHz Core i7-5930X , 4/8 threads, 15MB cache, or
- an Intel 4.4Ghz Core i7-4790K, 4/8 threads, 8MB cache
this is for my Oculus /UE4 dev machine for the next 12-18 months.