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Change/Remove Landscape collision at run time

I've managed to get positional alpha masks working on a landscape which allows me to make square holes in the terrain at any location or rotation (see below):

Landscape Hole

At the moment, I haven't figured out the issue of making multiple holes, but the thing I'd like to tackle next is landscape collision. Is there a way to overwrite landscape collision at run time? Ideally, I'd be able to choose a volume (using a box component) which allows the player to pass through the terrain within that space.

I've also tried a more hack-y way of turning off landscape collision when the player enters a trigger volume around the hole, but the collision doesn't change.

Is there any way to disable or change landscape collision at run time?

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asked Jan 24 '15 at 01:41 AM in Blueprint Scripting

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avatar image _Simian Mar 01 '17 at 06:45 PM

Were you ever able to find a solution to this?

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