4.7p4 I can't get time travel to work in my behavior tree

When editing a wait node it lets me put in a negative number for the wait time. Unfortunately my AI does not travel back in time and undo his previous actions like I hoped. Until time travel in UE4 is implemented, it is probably best to not allow negative numbers in this field.

There must be a bug somewhere since I’m pretty sure I did implement time-traveling for AI! It also included streaming navmesh from the future to cut navmesh generation time. My best guess is some low-level engine change broken my assumptions :confused: I don’t think I’ll be able to fix it for 4.7 :frowning:

But thanks for reporting it! :smiley:

Cheers,

–mieszko