Hey guys,
I was wondering why there is an extensive use of bit fields in the core code of the engine and also in the examples that Epic made. Is it because of memory optimization reasons or is there some compiler optimization in the way they’re handled for example? I understand that they’re useful for flags and the such but sometimes i don’t get why a uint_32 is being used for example instead of a uint_8 for setting 3 bits. Portability? excuse me if this is a naive question but it has been troubling me for some time