Landscape is visibly changing Level of Detail
I have a landscape that covers quite a small area and It seems to be automatically changing it's level of detail based on camera location, which at a close range is very noticeable, my landscape is set to 7x7 Quads Section size and 1x1 section per component.
Is there any way of stopping or changing this without starting the landscape again? Thanks
asked Jan 24 '15 at 02:09 PM in Using UE4
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