How can I get the AI to avoid each other (and the player)
They run into each other quite regularly, how can I make them pathfind around each other?
asked Jan 24 '15 at 03:22 PM in Blueprint Scripting
Asher S Einhorn
You can enable RVO Avoidance in Defaults tab of your Character blueprint (under Avoidance section). If your project is with C++, you can also try enabling Detour Crowds.
With RVO you can set weight (default 0.5) and consideration radius, so play with these values to achieve desired effect.
answered Jan 24 '15 at 07:20 PM
This question has been already asked couple of times. For example look at this recent thread: https://answers.unrealengine.com/questions/162429/enabling-detour-crowds.html
answered Jan 26 '15 at 09:02 AM
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