How to configure Paper2D nav mesh for sloped surfaces?
I have my NPC's set to follow my player character and this works out fine until I get to a slope As you can see, they will not follow me up a slope. Is this a limitation of Paper2D or is there a way to configure my nav mesh to get correct movement? Here is how my nav mesh is currently set up: Initially it would not even cover the slope, but I was able to fix this by messing around with CellHeight, AgentMaxStepHeight, and AgentMaxSlope. I basically followed the advice in this thread: https://answers.unrealengine.com/questions/137699/navmesh-on-terrain-slope-angle.html Still, no matter how many different combinations of values I try, my NPC's will not climb up the slope. The best they will do is climb down
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