Provisioning Profile error (testing iOS)

Hey there,
So, I’m (obviously) working on an app and it’s running great on iOS, the problem is when we try to upload it with Application Loader (OSX) for testing we get an error.

I’ve followed “how to’s”, tutorials and searched through both forums and answerhub with no luck. Please help.

Project is built fully with blueprints on Windows machine and UE4.6.1. After build with both distribution provision and certificate, *.ipa gets transferred to the mac for uploading (unsuccessfully). <------

I’ve noticed that when i try to build for distribution/shipping (instead of development) if fails to build. Maybe in here lies the issue?

I also modified the “com.unreal.game” string on the info.plist file with ours (don’t know if there is anything else to be modified on that file…

Please help!

If you redo the step with Provisioning Profile<< should work again. I have it before.

Just go and make a new one and cover the old one. Have you ever successful tested with your iphone or ipad?

1 provision profile is just only for 1 project and 1 machine.
if you are using mac that means you must get a new certificate directly from a mac machine.

Windows certificate is not the same as with mac. if you try to use the windows provision profile transfer to a mac and test it. It won’t works. if you want to test it with a mac you have to use mac to get a new provision file, certificate and bundle name etc… Just like building a new project from a mac and open as a copy from (the project you are working with windows). Without it NO doubt upload unsuccessful.

Have you ever try it directly from a window only?

Did you check the bundle name and bundle identifier were right?

Thanks, tried and no luck. Tried generating them again and no luck. it builds fine for development but fails for distribution.

Epic? Pretty please?

Hi, I have the same issue, the engine version I am using is 4.7.5, I could no find a way to assign the right provision file.

Any help Epic?

Hi Eivarrojas,

This is not a problem specific to working in the Unreal Engine, this is related to Apple’s provisioning profile. Here is an Apple support thread with more information, and here is one Stack Overflow thread relating to it, and here is a second. If neither of those help, please try doing a search for that particular error and see if there is some other blocker that you are experiencing.

Thanks very much!