Applying sounds to a chair with physics

Hello all,

I am wanting to apply an impact noise to a chair. Currently when it falls over it plays but it often sounds quite ridiculous when it is being pushed along the ground.

I am currently doing this by making a blueprint for the chair and using an audio component of the impact cue. I check for the sound to be playing and if it is, don’t play again to limit the machine gun sound of it being fired upon multiple collisions very close together.

Does this need to be a blueprint to add an audio effect to it and is there a good way to make the sound more believable for the chair toppling over or being pushed?

Thanks in advance for any help.