Lighting problem with orthographic camera on mobile

I’m trying to learn the UE4 writing a little demo for mobile platforms but I’m having problems with the lighting on orthographic mode, as you can see from the first and second screenshots (the only thing I changed between the two images is the projection mode for the camera) the floor has some strange reflection in ortographic mode.
This is the “mobile preview” window but the behaviour is the same on real Android devices.
On the third screenshot I have the expected orthographic rendering, this is with a “standalone game” preview.
Can you tell what I am doing wrong?

Hey esisgut -

I have been trying to replicate your issues and have not been able to as of yet. Can you let me know if your level is using any post process settings via volume or camera? Also is your camera fixed in relation to your character or can you rotate around the character?

Let me know -

Thank You

Eric Ketchum

Hi esisgut,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Eric Ketchum