How do I deepcopy an asset?
For example, imagine I have a static mesh called TreasureChest which references some materials. I want to create a copy of the static mesh as well as the materials it references. If I just copy it, I get a copy of the static mesh but it references the old materials and textures. I know that I can go through the new mesh and change everything by hand, but that can be kind of a pain.
There are two use cases for this:
- If I want to create a variation of an object including the textures.
- If I want to create a directory called MyItemPackage which I can migrate to other projects without worrying that the materials in MyItemPackage will clobber similar materials in the project I am migrating too.
I am working with a pure blueprint project.
Thanks,
-X