[Closed] is there a way to generate even lighting from a volume?
I recall in UDK, various volumes could generate lighting at a constant level. I used to use it for a minimum intensity, but now I want to use it because I have a complex surface that is supposed to glow as if it was radioactive. Lighting it with normal lights would require probably 20-40 lights because of the size and complexity.
The question has been closed Jan 28 '15 at 01:24 AM by awilliams1701 for the following reason:
The question is answered, right answer was accepted
While it doesn't appear to be possible from a volume you can use emissive for lighting. If it isn't bright enough, create a material instance. The instance will let you set an emissive boost.
answered Jan 28 '15 at 01:24 AM
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