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Negate Blueprints in certain levels?

For my game's main menu, I have a blank level with a UI displayed across. But gameplay features implemented with Blueprints, such as the HUD and button commands created in my character Blueprint, still appear and function on this screen. Is there a way I can deactivate those kinds of things when the specific main menu level is open? If not, what alternative methods should I try to temporarily disable them? Any help is appreciated. Thanks.

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asked Jan 25 '15 at 05:59 AM in Blueprint Scripting

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Chroma Chris
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Found the solution: use Game Mode Override to set the level to a game mode that doesn't include the unwanted blueprints.

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/SettingUpAGameMode/Blueprints/index.html#overridingthedefaultgamemode

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answered Feb 01 '15 at 02:38 AM

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Chroma Chris
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