Specify material elements via modo.
Where or how in Modo does one specify material elements for fbx export to Unreal Engine 4?
I am exporting a static mesh and would like to have element 0 to element N available to assign material to. I've tried creating Material Mask for each mesh in Modo and then exporting to UE4, but I still get only one material slot.
asked Jan 25 '15 at 10:10 AM in Everything Else
Got help with this on twitter.
Select the polygons you wish to apply material to, right click -> set material -> name the material. There is no need to have the meshes in different layers or have any Item masks.
answered Jan 25 '15 at 09:07 PM
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