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Build Android Development .so with Substrance Branch

I've download the Substrance branch (4.6.1.1) from git and build it successfully for windows (VS 2013), but when i tried to build the Android Development .so i've got the error :

Unable to instantiate instance of 'SubstanceCore' object type from compiled assembly 'UE4GameModuleRules'. Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> UnrealBuildTool.BuildException: ERROR: Platform not supported by Substance.

Is there a possibility to deaktivate the plugin for android build ?

(sorry for my bad english)

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asked Jan 25 '15 at 10:53 AM in Installation & Setup

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Tatze
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avatar image Doug E ♦♦ STAFF Feb 16 '15 at 04:14 PM

Hey Tatze-

I have a couple questions to help me understand your problem a little better. Were you trying to build a project for deployment/playing on Android or were you trying to build the engine for use on Android? What steps were you following for the Android build process? Also, do you have the changelist of the engine version you're using? The only 4.6 versions listed on GitHub are 4.6.0 and 4.6.1 so I'm not sure which version you're working in.

Cheers

Doug Wilson

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Hi Tatze,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Feb 23 '15 at 07:17 PM

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