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4.7 Preview 4: Warning Unable to find package for cooking /Game/Levels/main

Hey guys,

So I'm playing around with the editor to deploy for Android. Here's what I did:

  1. I created an empty level and a Widget Blueprint.

  2. I've created only a textblock in the widget, compiled and save it.

  3. In the Level blueprint I've added the widget into the viewport.

Then, when pressing play it works. It shows the TextBlock onscreen. But when I try to Launch it for my HTC One android phone it immediately gives me the warning: 'Warning Unable to find package for cooking /Game/Levels/main'

It installs the build on my phone, but when I start it, it shows a black screen for a second and then shuts down again. The TextBlock does not appear.

So what did I do wrong and how can I resolve this issue? Thanks

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asked Jan 25 '15 at 03:12 PM in Packaging & Deployment

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Serellyn
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avatar image Serellyn Jan 26 '15 at 01:42 PM

Replicated the exact same project in UE 4.6.1 and it seems to be working fine. So it must be something in 4.7 p4.

avatar image joshbadams STAFF Jan 28 '15 at 04:11 PM

Did you save your map before Launch On? The issue we found below [UE-8331] is actually a different issue (that is blocking from trying to repro yours).

Does your process work if you use one of the basic template projects instead of your text only map?

avatar image Serellyn Jan 28 '15 at 08:32 PM

I did save the map before launching it on my HTC One (m7). I'm currently unable to test things with Unreal Engine as my computer is having some issues. So I can not assure you whether it works or not with basic templates etc.

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Howdy Serellyn,

Thank you reporting this issue. I have been able to replicate what you have described in the 4.7 preview 4 build. I have placed JIRA ticket UE-8331 into our bug database so that the issue may be resolved in a future release.

Thanks and have a great day!

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answered Jan 26 '15 at 10:03 PM

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[Epic] Gribbs ♦♦ STAFF
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avatar image JGI-Tom Jul 29 '15 at 01:40 PM

Hello,

Im having the same problem, has the issue been resolved or is there a workaround?

Thanks

avatar image Samantha Sutton ♦♦ STAFF Jul 29 '15 at 06:25 PM

Hey JGI-Tom,

This bug was closed and completed back in 4.7.2. As long as you're in a higher version of the engine, you should not be running into this issue. If you are, or have any further questions, please do not hesitate in replying back.

Thank you and have a nice day!

avatar image JGI-Tom Jul 31 '15 at 08:42 AM

I found out why it wasnt working, i had the settings in maps and modes set to none instead of the default gamemode and gameinstance. setting them back to the default setting solved the problem for me.

Thanks

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