x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UE4 Voxel Procedural generation?

Hey, sorry for my english. I'm french.

I want to create a system with blueprint to make a island with procedural generation?

Thank's you for help.

Product Version: Not Selected
Tags:
more ▼

asked Jan 25 '15 at 04:10 PM in Blueprint Scripting

avatar image

Othur
11 2 4 5

avatar image Moss Mar 11 '15 at 12:22 PM

Do you need further assistance on the issue?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

There are basically two ways of doing procedural content creation, the first one is to create all from scratch even the geometry and the second is to use pre-made content and spawn it in the map applying procedural algorithms.

Some info about both techinques:

  1. Wiki post about procedural mesh generation: https://wiki.unrealengine.com/Procedural_Mesh_Generation

  2. Official training video about procedural content generation using static mesh instances: http://www.twitch.tv/unrealengine/b/607904954

The first technique will also require to spawn your procedural content on the map though.

EDIT: I'll resolve the issue for now. If you need any further assistance just open it again and I'll be glad to help you out.

more ▼

answered Jan 25 '15 at 05:41 PM

avatar image

Moss
6.4k 127 98 607

avatar image Othur Jan 25 '15 at 06:49 PM

Thank's for the answer, i want to use only blueprint and i have look "3:30pm ET - Training - Procedural Room Generation - Live from HQ" but i don't know how i cam make a map a big map with some layer.

Like 0 = water; full 1 = sand; 2 = grass;

And all layers looks like an island.

avatar image Moss Jan 25 '15 at 07:10 PM

There are many ways on doing layers, you can do it just block-based like in minecraft or really creating different types of 'tiles' that represent water, sand, grass, etc.

This wiki has a lot of information about most of the techniques used, you can implement them in blueprint.

avatar image Othur Jan 26 '15 at 11:10 AM

I have hear "perlin noise" You think i can create aleatory heightmap and make it like minecraft with block?

avatar image Moss Jan 26 '15 at 11:18 AM

yes just store your hightmap data and then use it as a source for your procedural generation.

avatar image spencerkohan May 26 '16 at 08:46 AM

The link to the second video is dead. Is there another source for that?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question