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UE4 Voxel Procedural generation?

Hey, sorry for my english. I'm french.

I want to create a system with blueprint to make a island with procedural generation?

Thank's you for help.

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asked Jan 25 '15 at 04:10 PM in Blueprint Scripting

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avatar image Moss Mar 11 '15 at 12:22 PM

Do you need further assistance on the issue?

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There are basically two ways of doing procedural content creation, the first one is to create all from scratch even the geometry and the second is to use pre-made content and spawn it in the map applying procedural algorithms.

Some info about both techinques:

  1. Wiki post about procedural mesh generation: https://wiki.unrealengine.com/Procedural_Mesh_Generation

  2. Official training video about procedural content generation using static mesh instances: http://www.twitch.tv/unrealengine/b/607904954

The first technique will also require to spawn your procedural content on the map though.

EDIT: I'll resolve the issue for now. If you need any further assistance just open it again and I'll be glad to help you out.

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answered Jan 25 '15 at 05:41 PM

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avatar image Othur Jan 25 '15 at 06:49 PM

Thank's for the answer, i want to use only blueprint and i have look "3:30pm ET - Training - Procedural Room Generation - Live from HQ" but i don't know how i cam make a map a big map with some layer.

Like 0 = water; full 1 = sand; 2 = grass;

And all layers looks like an island.

avatar image Moss Jan 25 '15 at 07:10 PM

There are many ways on doing layers, you can do it just block-based like in minecraft or really creating different types of 'tiles' that represent water, sand, grass, etc.

This wiki has a lot of information about most of the techniques used, you can implement them in blueprint.

avatar image Othur Jan 26 '15 at 11:10 AM

I have hear "perlin noise" You think i can create aleatory heightmap and make it like minecraft with block?

avatar image Moss Jan 26 '15 at 11:18 AM

yes just store your hightmap data and then use it as a source for your procedural generation.

avatar image spencerkohan May 26 '16 at 08:46 AM

The link to the second video is dead. Is there another source for that?

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