4.7.X Rotating a brush causes texture stretching on geometry build
Hello, This bug was actually discovered in the early previews of 4.7 but we couldn't figure out the cause or how to reproduce it. I now believe this to be the cause:
-Create a brush (preferably easier to see with a box brush) and align textures to planar.
-Duplicate the brush and rotate it 90deg (any rotation should do it, really) and build geometry
-Again align texture to planar and it will look fine. However, the next time geometry is built, the surface reverts to the stretched texture. This will continue to happen anytime geometry is built for any rotated brush.
I can provide a video if needed (I couldn't record at the time of this posting).
I'm also getting this in 4.7.3. Very annoying.
Here are simplified, 100% repro steps:
Edit: Two workarounds I have found. 1. Select all offending surfaces after building geometry and then apply a planar alignment before saving. 2. Delete/rotate the offending BSPs back to their original orientation.
Ok so to clarify, you were able to reproduce your issue in 4.7 preview 5 binary within the Blueprint Office project?
I will try again to test it inside of these parameters to see if I can get the same results you are reporting.
answered Feb 05 '15 at 07:28 PM
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