[bug] ? Defining UPROPERTY as readwrite/editanywhere still is readonly
I have a property declared in my C++ code as follows:
When I look at the defaults tab of my blueprint that derives from this C++ class, NumToSpawn is read only and can't be edited. If I change the type to float or event int32 from uint32, magically the property becomes editable. Change the type back to uint32 and it's read only again.
I'm not sure what could be causing this but this looks like a bug. Let me know if I need to post more of the file or if there's something else I should check on.
I'm using UE 4.6.1
Thats how editor reacts to unsupported data types, only int32 and uint8(if im not mistaken) are supported by reflection system, Epic explain this as simplicity attempt.
answered Jan 26 '15 at 01:41 PM
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