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HUD Draw Material low quality

I am having trouble drawing a material to the HUD. I am using the material to draw a compass on the screen.

alt text

But as you can see it's quite aliased when it renders. The texture is 256x256 targa with alpha channel. Even if I make the hud display the material very small (64x64) it still looks very jagged.

This is the blueprint to draw the material:

alt text

Is there a way to make sure the materials on the HUD are rendered at full quality, or is the problem something else entirely?

Cheers, Ben

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compass.png (47.2 kB)
bp.png (183.0 kB)
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asked Jan 26 '15 at 06:36 AM in Blueprint Scripting

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avatar image gogogad Dec 04 '16 at 07:56 PM

Hey I am having trouble with this issue too.

My Texture Group is set to UI along with Compression Settings.

My textures are 1024x1024 and the materials are set to UI.

I'm using 4.13, is there a solution to this? 3D look good but that is because they are big!

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Make sure you set your UI textures to be in the UI texture groups, this will give you the best possible texture quality.

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answered Jan 26 '15 at 12:11 PM

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avatar image BenStanley Jan 26 '15 at 12:15 PM

Cheers! That worked perfectly. Can't believe I missed it.

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I know what you means , you want Anti-Aliasing,I just solved this, the right way is to make the sample (vector 3D)is grey (blur)at the edge between black and white area,use this as opaque you will get more soft icon

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answered Feb 04 '16 at 01:32 AM

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