HUD Draw Material low quality

I am having trouble drawing a material to the HUD. I am using the material to draw a compass on the screen.

27910-compass.png

But as you can see it’s quite aliased when it renders. The texture is 256x256 targa with alpha channel. Even if I make the hud display the material very small (64x64) it still looks very jagged.

This is the blueprint to draw the material:

Is there a way to make sure the materials on the HUD are rendered at full quality, or is the problem something else entirely?

Cheers,
Ben

Cheers! That worked perfectly. Can’t believe I missed it.

Make sure you set your UI textures to be in the UI texture groups, this will give you the best possible texture quality.

I know what you means , you want Anti-Aliasing,I just solved this, the right way is to make the sample (vector 3D)is grey (blur)at the edge between black and white area,use this as opaque you will get more soft icon

Hey I am having trouble with this issue too.

My Texture Group is set to UI along with Compression Settings.

My textures are 1024x1024 and the materials are set to UI.

I’m using 4.13, is there a solution to this? 3D look good but that is because they are big!