Camera Importing - just went wrong

Hi,

I was trying to fix the importing camera from Maya to UE bug by following this tut :Unreal Engine 4 - Fbx Camera Pipeline Tutorial - YouTube
Things work really well at the beginning. I was able to import the translation, rotation and the movement, even the FOV, the camera works exactly like it does in Maya. However, when I create a new level to replicate the process, the camera just went wrong again, it flipped and the translation was wrong. And when I closed Matinee, UE keep crashing.

I tried to restart the machine to see if I can fix the problem, but UE just stop the crashing after closing Matinee, the bug with the camera still there. Please help.

Hey phungdinhdung -

Were you importing the same corrected camera asset between the two new levels and the second level was causing the crash? Can you let me know what version of the engine you are currently using? Finally, you said Maya and not Max though the tutorial was for Max I just want to confirm this so we can test the issue correctly?

Thank You

Eric Ketchum

Hi Eric,

Yes, it was the same corrected camera asset and the second level was causing the crash. I use UE 4.6.1.

And the tutorial was for Max, but the idea behind it applied properly for Maya camera too, I tested it and it worked really well before UE crashed when closing down Matinee then the imported camera no longer working.

Yesterday, after posting the question, I was be able to import and the camera works again, however, matinee crashed when I delete the track of the imported camera and it flipped again when I re import.

Hey -

After some research and digging into your crash report I have found that a fix is already in place in an internal branch of the engine and will be coming once it has been fully tested.

EDIT: For reference the issue is cataloged as UE-7494.

Thank You

Eric Ketchum