Hello! My friend and I have been working with Blender and UE4 and we came across a little lighting issue with one of our meshes. Here is a pic to show you:
I'm new to Unreal so any info on what those overlapping shadow things by the bowl are and how to fix them would be great! Thanks!
asked Mar 23 '14 at 05:08 PM in Using UE4
Does this only occur with your static mesh or have you been able to reproduce this with other meshes? I am attempting to reproduce it on our end to see if it is a bug, however I have been unable to thus far. Here is a link to the FBX content pipeline which may provide further assistance to you:
Have a great day!
answered Mar 23 '14 at 06:13 PM
Change the lightmap resolution on the floor to a small value like 8.0 (default is 32.0), or increase the resolution on the static mesh (double click on it to open the static mesh editor.
answered Mar 24 '14 at 12:54 PM
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