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Fire Lighting disappears with Particle System

I was playing arround with UE4 and i created a dark enviroment with rooms and stuff. In one of the rooms i placed a fire but i came across with this bug:

https://www.youtube.com/watch?v=sBH15b-TMT8

I made a video because it was hard for me to explain. Camtasia decided to make the quality similar to a potato but i thing you get the idea.

Note: It does the same with any fire

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asked Jan 26 '15 at 01:10 PM in Rendering

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FlevasGR
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You need to increase the bounds of your particle system.

https://forums.unrealengine.com/showthread.php?12430-Particles-and-field-of-view

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answered Jan 26 '15 at 04:38 PM

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Jacky
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avatar image Lovecraft_K ♦♦ STAFF Jan 26 '15 at 06:25 PM

To add to what Jacky is saying which is absolutely correct - I would recommend since the fire is your primary light in that room to add a point light to the room as a fill.

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