how can I render one skeletalmesh multiple time?
I need to Ghost image of SkeletalMesh, and that Ghost is same animation pose with original character and different material.
how can I do this with c++ or blueprint?
asked Jan 26 '15 at 02:15 PM in Using UE4
Have you tried creating a new SkeletalMeshComponent using your characters skeletal mesh and then assigning the same AnimBlueprint?
answered Jan 26 '15 at 02:57 PM
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