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how can I render one skeletalmesh multiple time?

I need to Ghost image of SkeletalMesh, and that Ghost is same animation pose with original character and different material.

how can I do this with c++ or blueprint?


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asked Jan 26 '15 at 02:15 PM in Using UE4

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avatar image Moss Mar 12 '15 at 05:54 PM

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Have you tried creating a new SkeletalMeshComponent using your characters skeletal mesh and then assigning the same AnimBlueprint?

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answered Jan 26 '15 at 02:57 PM

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