I need to Ghost image of SkeletalMesh, and that Ghost is same animation pose with original character and different material.
how can I do this with c++ or blueprint?
thanks~
I need to Ghost image of SkeletalMesh, and that Ghost is same animation pose with original character and different material.
how can I do this with c++ or blueprint?
thanks~
Have you tried creating a new SkeletalMeshComponent using your characters skeletal mesh and then assigning the same AnimBlueprint?
Do you require any further assistance on the issue?