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Add attachments to weapons

so im using as base to my game i wanted to make attachments to the weapons but i see the BP is empty because its make for C++ but i cant edit so i can GET the mesh of the weapon (meshp1 and meshp3)

ass u can see i have scope and i make socket for it

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/p600x600/10887256_690038184448852_6218657004262934949_o.jpg and this screanshot ingame

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/p600x600/10854342_690038811115456_2506075498439768789_o.jpg

and this the blueprint i cant make GET to weapon mesh

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/s403x403/1507563_690487741070563_2710135431959575225_n.jpg?oh=383aa677a5879564e942ff17d32dd666&oe=55686885&__gda__=1432763383_be64ae891f88c40dd0b792d541d2a6b8

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asked Jan 26 '15 at 03:13 PM in Blueprint Scripting

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MuhammadMadi
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Hey MuhammadMadi-

One solution you could use would be to create a blueprint for the scope itself. Then in the components tab of the weapon blueprint you can add a child actor component and set the child to the scope. Anywhere the weapon blueprint is used will then have the scope attached and appear as one object.

Cheers

Doug Wilson

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answered Jan 26 '15 at 06:05 PM

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