Add attachments to weapons
so im using as base to my game i wanted to make attachments to the weapons but i see the BP is empty because its make for C++ but i cant edit so i can GET the mesh of the weapon (meshp1 and meshp3)
ass u can see i have scope and i make socket for it
and this the blueprint i cant make GET to weapon mesh
One solution you could use would be to create a blueprint for the scope itself. Then in the components tab of the weapon blueprint you can add a child actor component and set the child to the scope. Anywhere the weapon blueprint is used will then have the scope attached and appear as one object.
answered Jan 26 '15 at 06:05 PM
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