Add attachments to weapons

so im using as base to my game
i wanted to make attachments to the weapons
but i see the BP is empty because its make for C++
but i cant edit so i can GET the mesh of the weapon (meshp1 and meshp3)

■■■ u can see i have scope and i make socket for it

and this screanshot ingame

and this the blueprint i cant make GET to weapon mesh

Hey MuhammadMadi-

One solution you could use would be to create a blueprint for the scope itself. Then in the components tab of the weapon blueprint you can add a child actor component and set the child to the scope. Anywhere the weapon blueprint is used will then have the scope attached and appear as one object.

Cheers

Hello,

I’m sorry if I was supposed to create a new post, but I wanted you, to respond. Hopefully you are still active 5 years later… lol taking a shot in the dark here.

Is there a simple way to basically do what you said above but for an image?
For example I would like my inventory image of the gun to correctly display the attachments that are currently equipped at the time.

What I was thinking was there is a sort of “level” that could display a gun and update with the desired attachments as they are equipped. Then displaying that “level” with only the gun, as an inventory slot that displays the gun and can update the image based on the attachments I put on and take off.

Am I thinking too hard about this? Should I just create an image of the weapon with every possible attachment variation and detect which attachments are equipped and display that image.

Thank you for taking time to this (if you do) and I apologize if this wasn’t the right way to go about asking this question!