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This shadow doesn't seem right

how can i fix this issue?

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asked Jan 26 '15 at 03:53 PM in Rendering

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TeaTone
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Hi TeaTone!

This bug could be caused by a many things. First of all check id your light point is not too close to the walls.

Second check your material settings. Roughness should be a texture or any 1 component vector with values between 0 and 1 (greater than 0). Specular Power should be anything above 1 (the common practice is to use 32.0 as a default value)

Hope that'll help!

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answered Jan 26 '15 at 05:24 PM

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RomanL
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