I was going through the shooter game example again, I disabled bOwnerNoSee for 3rd person meshes and ejected the pawn to see the relation between 1stp and 3rdP meshes.
1.I saw that the 1stp and 3rdP guns are actually aiming at different points!!
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If I hit fire without aim targeting the bullets seemed to be coming from the barrel of 3rdP gun mesh
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Firing while aiming down the sights showed that gunfire was coming from the barrel of 1stP gun
mesh
4.If You observer the shooter as another player you see that the bullets always seem to be coming from the 3rd person mesh towards you , but the shooting player is actually seeing the bullets going out from his 1stp gun to the target!
Can someone give me a general overview of whats going on?
I do realize that both gun meshes spawn the cosmetic fire effects but which one actually spawns the projectile/makes trace? and how does the non-shooting gun mesh makes it appear like the bullets(Tracer bullet flashes) is coming from it and not from the 1stp gun mesh?