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About Mobile's Lighting(Shadow)

Hi,I'm a IOS Game developer,after the UE4 release i turn my project from UDK to UE4 asap. But the problem is,under the ES2 preview mode(also on mobile device), all the dynamic object can't cast shadow event the character in the "Content Example"(the guy in UE3 Demo).I found a document in UDN("Lighting for Mobile Platforms" https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Lighting/index.html) In the "Support Feature" it says"Dynamic objects receive lighting correctly but do not cast shadows". I'm very curious about this problem.In UE3 a character can cast it's shadow correctly(like InfinityBlade),an Kactor can cast shadow too. Do i miss something import?Cause i really need dynamic shadow in my project(even if a Character)!

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asked Mar 23 '14 at 05:30 PM in Using UE4

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avatar image thelONE Mar 28 '14 at 01:33 AM

I have the same question here, it seems Android doesn't support realtime shadow as well.

avatar image huanghuihu Apr 08 '14 at 03:26 PM

yep....UE4 disapointed me....

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2 answers: sort voted first

Yeah i also waiting for information.

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answered Nov 11 '14 at 02:52 PM

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As was answered in the other question, it should be added in March. So we need to wait a little bit more.

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answered Jan 31 '15 at 11:45 AM

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