Executing BP Function iside a BP Function

Hello Everybody,

I am new into the whole UE4 stuff and I love it. Especially the BP system is ingenious, due I can “reproduce my hole c++”. I only have to code mesh generation stuff in c++…

I created a Blueprint called “Animation” for transition of values. Like I have a startvalue, endvalue, easing and duration. So everything is fine. Now I want to create an instance of “Animation” within another BP and use this function inside “Animation”.

In the screenshot, you will see the “creation” of the Animation. But I get a “cast failed”… I guess I am doing something wrong.

  • Ercan Akyürek

I just figured out this by my self.