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2D Isometric TileMap rendering issue

Hi All,

I'm trying to import an isometric tilemap which looks like this: alt text

For some reason, I got this result: alt text

I know that this feature is still in experimental state, but MB I should configure something specific, or workaround it from code in some way?

I use "Tiled" app for tilemap generation.

Unreal Editor 4.7.0-2408319

MacOS 10.10.1

I also attached tilemap with images, so you can play with it. Rename 64x32_1.tar.gz to 64x32_1.json (just rename, I didn't pack it, just wasn't able to upload .json) and place .png at the same folder.

link textalt text

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asked Jan 26 '15 at 09:30 PM in Bug Reports

avatar image

NeoShka
16 4 5 8

avatar image Ben Halliday STAFF Jan 27 '15 at 06:33 PM

Hi NeoShka,

I wasn't able to use the .json you attached. Please zip and attach the json, rather than changing its file type. Thanks!

avatar image NeoShka Jan 27 '15 at 06:44 PM

Hi Ben, Thanks that looking into it! Here is my zip file.link text

tilemap_iso.zip (27.0 kB)
avatar image Ben Halliday STAFF Jan 27 '15 at 08:01 PM

Thanks. That json won't import, though. Are you sure this is the same file you're using? Are you able to import it into your project, or a new project?

avatar image NeoShka Jan 27 '15 at 09:41 PM

Yes, I double checked with this zip and a new project. Do you use windows or macos? I think it can't use this path "".\/iso-64x32-building.png" from .json in windows and you can try to replace it with just "iso-64x32-building.png". Stupid question, but did you enable tilemap in Paper2D plugin option?

avatar image Ben Halliday STAFF Jan 28 '15 at 10:47 PM

Hi NeoShka,

I apologize, I had turned it on but forgot to restart the editor. After importing, I'm seeing the same thing. I'm going to confer with the Paper 2D creator, and I'll let you know if we end up entering a bug or if there's a setting we're missing.

avatar image NeoShka Jan 28 '15 at 10:50 PM

Thank you!

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2 answers: sort voted first

Hi Ben,

I decided to check the latest version of the editor and rebuilt it from the "4.7" git branch, and it works here! So I think this issue was fixed already and I can close this thread. Thank you again!

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answered Jan 29 '15 at 06:59 PM

avatar image

NeoShka
16 4 5 8

avatar image Michael Noland STAFF Jan 29 '15 at 07:51 PM

Yeah, proper support for Isometric diamond projection was added to 4.7 after preview 4, so it should be working as expected in preview 5 (testing locally confirms it looks like your original picture).

Cheers, Michael Noland

avatar image NeoShka Jan 29 '15 at 08:25 PM

Thanks, Michael. One more question. How can I add any CollisionLayer to my tilemap? The "CollisionLayers" tab is empty in editor and I can't find any way to add it.

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I'm not sure what window you were in when you took the second screen shot. It doesn't always detect sprite boundaries correctly, so you can go in and manually edit the selections as needed.

alt text

sprites.png (214.1 kB)
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answered Jan 27 '15 at 02:54 AM

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Furroy
696 26 86 62

avatar image NeoShka Jan 27 '15 at 10:30 AM

The second screen is from Viewport window with front view. I don't have a sprite component after importing, only texture and tileset, also all these parameters like tile width and height are already inside tile map .json file itself.

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