2D Isometric TileMap rendering issue

Hi All,

I’m trying to import an isometric tilemap which looks like this:

For some reason, I got this result:

I know that this feature is still in experimental state, but MB I should configure something specific, or workaround it from code in some way?

I use “Tiled” app for tilemap generation.

Unreal Editor 4.7.0-2408319

MacOS 10.10.1

I also attached tilemap with images, so you can play with it. Rename 64x32_1.tar.gz to 64x32_1.json (just rename, I didn’t pack it, just wasn’t able to upload .json) and place .png at same folder.

[link text][3]

I’m not sure what window you were in when you took second screen shot. It doesn’t always detect sprite boundaries correctly, so you can go in and manually edit selections as needed.

second screen is from Viewport window with front view. I don’t have a sprite component after importing, only texture and tileset, also all these parameters like tile width and height are already inside tile map .json file itself.

Hi NeoShka,

I wasn’t able to use .json you attached. Please and attach json, rather than changing its file type. Thanks!

Hi , Thanks that looking into it! Here is my file.link text

Thanks. That json won’t import, though. Are you sure this is same file you’re using? Are you able to import it into your project, or a new project?

Yes, I double checked with this and a new project. Do you use windows or macos? I think it can’t use this path “”./iso-64x32-building.png" from .json in windows and you can try to replace it with just “iso-64x32-building.png”. Stupid question, but did you enable tilemap in Paper2D plugin option?

Hi NeoShka,

I apologize, I had turned it on but forgot to restart editor. After importing, I’m seeing same thing. I’m going to confer with Paper 2D creator, and I’ll let you know if we end up entering a bug or if there’s a setting we’re missing.

Thank you!

Hi ,

I decided to check latest version of editor and rebuilt it from “4.7” git branch, and it works here! So I think this issue was fixed already and I can close this thread. Thank you again!

Yeah, proper support for Isometric diamond projection was added to 4.7 after preview 4, so it should be working as expected in preview 5 (testing locally confirms it looks like your original picture).

Cheers,
Noland

Thanks, . One more question. How can I add any CollisionLayer to my tilemap? “CollisionLayers” tab is empty in editor and I can’t find any way to add it.