2D Isometric TileMap rendering issue
I'm trying to import an isometric tilemap which looks like this:
For some reason, I got this result:
I know that this feature is still in experimental state, but MB I should configure something specific, or workaround it from code in some way?
I use "Tiled" app for tilemap generation.
Unreal Editor 4.7.0-2408319
I also attached tilemap with images, so you can play with it. Rename 64x32_1.tar.gz to 64x32_1.json (just rename, I didn't pack it, just wasn't able to upload .json) and place .png at the same folder.
I decided to check the latest version of the editor and rebuilt it from the "4.7" git branch, and it works here! So I think this issue was fixed already and I can close this thread. Thank you again!
answered Jan 29 '15 at 06:59 PM
I'm not sure what window you were in when you took the second screen shot. It doesn't always detect sprite boundaries correctly, so you can go in and manually edit the selections as needed.
answered Jan 27 '15 at 02:54 AM
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