AActor variable with EditDefaultsOnly doesn't change value in Defaults
Hello, i created a class in c++ that derives from AActor and that has the following variable:
I create a blueprint based of that class and when i go to the defaults section of the blueprint he has the Test variable with the value None. I click the drop down and when i pick an actor from the level and it doesn't change, it's always None. I'm using 4.6.1 from the latest commit of the release branch.
asked Jan 26 '15 at 11:05 PM in Bug Reports
I was able to reproduce the issue of the defaults tab not holding the assignment correctly and have reported the bug to our internal tracking database (UE-8522) for further investigation by an engineer. In the mean time you could add "BlueprintReadWrite" to the UPROPERTY field and then set the value in the blueprint's construction script as a workaround.
answered Jan 28 '15 at 06:05 PM
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