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Procedural Mesh not rendering (collision works) 4.7

I have 2 projects using procedural mesh creation (pretty much identical code to the wiki, the only deviation is some of the updates from the plugin on Github). One of the projects was created in 4.7 and I cannot get it to actually render the Procedural mesh. Just by dumb luck I found out that the collision for the mesh is there, just no visible representation. So as a test I took a 4.5 project that had the procedural terrain, and switched it to 4.6.1 and it still worked as expected. I then switched it to 4.7 and found the exact same symptom. Collision for the terrain works fine, but is invisible. Any ideas as to why this would be happening.

I am aware that 4.7 (preview 4) is not in a release state yet, but I was wondering if there was a change that would cause this.

Edit: Did a quick test with the CustomMeshPlugin. This also does not render.

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asked Jan 27 '15 at 02:11 AM in C++ Programming

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avatar image JohnnyBeans78 Feb 28 '15 at 11:48 PM

If anyone finds this, the issue was that I was missing the "GetDynamicMeshElements" function in the FGeneratedMeshSceneProxy. The wiki does not have this function. The Github project linked on the Wiki article does have it.

avatar image ChaoSXDemon Feb 09 '16 at 07:14 PM

It appears that newer version requires the "GetDynamicMeshElements" to be const and the Github project does not have a const at the end. It actually fails to compile on version 4.10.2

avatar image ChaoSXDemon Feb 13 '16 at 11:39 PM

It appears that the construction script makes it not render ... only works if you created the object in C++

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