Scaling the enviroment
I am currently working on a project exploring special relativity... In essence what I need to do is to shrink the environment by a factor of gamma*. My current setup can be seen here. Unfortunately, this does not scale the environment as a group, but rather scales each actor individually. This results in several problems (namely physics and x-y coordinate shifting). Is there any way to scale the environment as a whole in blueprint, or will I need to program something in C++ to achieve this?
*gamma = 1/sqrt(1-v^2/c^2)
asked Jan 27 '15 at 05:37 AM in Blueprint Scripting
You also need to scale their positions. Try multiplying their position vector with the gamma as well.
answered Jan 27 '15 at 11:56 AM
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