I am currently working on a project exploring special relativity… In essence what I need to do is to shrink the environment by a factor of gamma*. My current setup can be seen here.
Unfortunately, this does not scale the environment as a group, but rather scales each actor individually. This results in several problems (namely physics and x-y coordinate shifting). Is there any way to scale the environment as a whole in blueprint, or will I need to program something in C++ to achieve this?
*gamma = 1/sqrt(1-v^2/c^2)