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PlayerStart Orientation changes on package and ship

I am using a orthographic camera

its rotation is 0,0,0 its childed to a springArm which is rotated -90 to point at my sprite

http://i.imgur.com/hHh5TlN.png

my PlayerStart is rotated to 0,0,0

the general idea of the level http://i.imgur.com/M9YNMHy.png

When I hit play, it works fine http://i.imgur.com/cheRFC1.png

when I hit launch, it works fine http://i.imgur.com/3u8T15b.png

when I Package project (shipping w/ windows 32 bit, or development with win 64), the camera is pointing in the wrong orientation, it appears to be pointing along the x axis, instead of the y axis http://i.imgur.com/faqwYlw.png

It appears to have to do with player start maybe?(packaging breaks the orientation)(playerstart for some reason rotates?) (because my sprite is also rotated)
I am not sure

Is there an additional setting that could impact the default orientation of it, that would differ from play & Launch vs package project

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asked Jan 27 '15 at 06:37 AM in Packaging & Deployment

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namrog84
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Hi namrog84,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still having a problem with the player start orientation changing in your packaged game with engine version 4.9.2.

If so, please provide some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end and we will investigate the problem.

Thank you for your feedback and cooperation,

Steve H.

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answered Nov 02 '15 at 09:15 PM

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