How To Texture Large Scale Models?
I created a large crashed ship for my level in 3ds Max, but what's the best way to texture it? This is a ship you can walk into, but I'm going to do that later with smaller props.
The ship Is about 80 meters long if I remember correctly.
Also, I'll be the first to admit that I'm not the greatest 3D modeler or texturer, but I can never get my textures to look good. They always appear pixelated in 3ds Max and in Unreal. I'm using 4k maps (even for smaller models) and using DDO and NDO to texture.
asked Jan 27 '15 at 06:50 AM in Everything Else
In cases where meshes are humongous you probably want a more modular texture. So panels that look the same should share the same UV-space, same for windows, metal beams and much more. For instance if you have a looong horizontal piece of metal you want to have that part tile in the texture, etc etc.
This has some information: http://www.thiagoklafke.com/modularenvironments.html http://www.polycount.com/forum/showthread.php?t=89682
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