Client specific replication
In my game I want to stop networking the position of an object to a certain team (set of clients). I looked but I can't find anyway to send a RPC, or stop replicating a variable to a specific set of clients. Can anyone help?
asked Jan 27 '15 at 07:23 AM in C++ Programming
The answer is to use IsNetRelevantFor
answered Mar 27 '15 at 03:14 AM
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