Hi guys,
In my game I want to stop networking the position of an object to a certain team (set of clients). I looked but I can’t find anyway to send a RPC, or stop replicating a variable to a specific set of clients. Can anyone help?
Hi guys,
In my game I want to stop networking the position of an object to a certain team (set of clients). I looked but I can’t find anyway to send a RPC, or stop replicating a variable to a specific set of clients. Can anyone help?
Did you ever find an answer to this?
Yep, have a look at IsNetRelevantFor
The answer is to use IsNetRelevantFor