Client specific replication

Hi guys,

In my game I want to stop networking the position of an object to a certain team (set of clients). I looked but I can’t find anyway to send a RPC, or stop replicating a variable to a specific set of clients. Can anyone help?

Did you ever find an answer to this?

Yep, have a look at IsNetRelevantFor

The answer is to use IsNetRelevantFor