So, I have a weapon attached to my character and I want the weapon to produce animation trails but the weapon itself doesn’t have any animation. How am I supposed to use anim trails without an animation?
I also would like to know.
Me too has anyone found an answer to this? I tried this Anim Trails for Swords - Character & Animation - Epic Developer Community Forums
but the set up does nothing for me.
yes i also want to know
i think there is one tutorial but it cost $10 , haven’t tried it but i followed his tutorials and did see he also had no animations for his weapons so probably this will work
may be try adding anim trails on the character animation ( for referecnce of the weapon use virtual sockets at the weapon start and end points)
Did you tried this:
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Try to place a socket on the weapon mesh.
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On your character, create a particle emiter using the trail effect
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Attach it to your weapon and bind it socket to the socket location
For anyone else who uses this- note that the target is a Particle System Component. So you need to add a Particle System Component to your blueprint (a sword in my case) then can call this function on it
Works like a charm once you figure it out!