Create Destructible Mesh that doesn't fall over when shot
Hi all I have started with the 1st person bp and made a destructible mesh, adding a line trace by channel and add damage node removing the projectile for testing which to a degree works. I can shoot the destructible mesh and it does break apart however it will move as though it has physics on it. How do i create a static none movable destructible mesh that doesn't move? I have created a fence from two pieces that works together fine but i can knock it over as well as break it and i want the posts to stay fixed and not move and only break? Any help as always appreciated cheers guys
In your DM settings set the Support Depth to 1.
In the Flags section set the World Support to true.
The support depth will allow pieces to only break free when they've received enough damage to do so.
The World Support will allow the mesh to be supported by any static geometry that it's in contact with or overlapping with.
answered Apr 14 '15 at 03:47 AM
Tim Hobson ♦♦ STAFF
In the main editor window if you click on the fence pieces you should be able to uncheck the box that says Simulate Physics and the pieces won't fall or otherwise react to gravity.
Make sure your blueprint isn't checking for something that is simulating physics though, and that it is checking for something destructible to apply damage.
If its still not working as expected post some images of the blueprints and your engine version.
answered Feb 26 '15 at 02:21 PM
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