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Create Destructible Mesh that doesn't fall over when shot

Hi all I have started with the 1st person bp and made a destructible mesh, adding a line trace by channel and add damage node removing the projectile for testing which to a degree works. I can shoot the destructible mesh and it does break apart however it will move as though it has physics on it. How do i create a static none movable destructible mesh that doesn't move? I have created a fence from two pieces that works together fine but i can knock it over as well as break it and i want the posts to stay fixed and not move and only break? Any help as always appreciated cheers guys

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asked Jan 27 '15 at 11:05 AM in Blueprint Scripting

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thedavross
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avatar image Presa94 May 27 '15 at 06:39 PM

Sorry guys but didn´t work for me. Does someone know any other way to do it. I need to simulate physics and gravity on the mesh. just need to despite the projectile´s force.

avatar image Tim Hobson ♦♦ STAFF May 27 '15 at 07:27 PM

Those settings should work, but this will depend on other settings you're using and values that are set. Support will keep the mesh together unless it receives enough force to break free (which depends on the Damage Threshold, Damage Spread, and Impact Damage settings), and World Support will allow the mesh to stick to the environment so long as the mesh is not moving when the games starts and the object it's touching is static as well.

Feel free to post your settings and/or a video to demonstrate what you're seeing vs what you would like. I can help out when I get the time. :)

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In your DM settings set the Support Depth to 1.

In the Flags section set the World Support to true.

The support depth will allow pieces to only break free when they've received enough damage to do so.

The World Support will allow the mesh to be supported by any static geometry that it's in contact with or overlapping with.

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answered Apr 14 '15 at 03:47 AM

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Tim Hobson ♦♦ STAFF
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In the main editor window if you click on the fence pieces you should be able to uncheck the box that says Simulate Physics and the pieces won't fall or otherwise react to gravity.

Make sure your blueprint isn't checking for something that is simulating physics though, and that it is checking for something destructible to apply damage.

If its still not working as expected post some images of the blueprints and your engine version.

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answered Feb 26 '15 at 02:21 PM

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Burnrate
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