I’d like my character to be able to take photos in the game and view them from some sort of a gallery (like the system in GTA: San Andreas). I figured that the photo taking part can be handled with a render texture 2D and a scene capture component; however, I couldn’t find a way to store the photos you take. Does anyone know a way of saving them (either inside the game files or as .jpg and such)?
PS: I tried having around 10 different render textures for 10 slots of gallery photos, but it doesn’t work since the game resets render textures on restart.
Not really the answer you are looking for but I am pretty sure you’ll need to wirte a custom C++ class to accomplish this. The editor does this sort of write out with thumbnails, maybe you can dig up something from there and recycle it in the engine.
I can’t really help, sorry for that but I’m also interested in this question and would like to hear the answer, so i’m commenting for tracking purposes.