Taking photos in a game

I’d like my character to be able to take photos in the game and view them from some sort of a gallery (like the system in GTA: San Andreas). I figured that the photo taking part can be handled with a render texture 2D and a scene capture component; however, I couldn’t find a way to store the photos you take. Does anyone know a way of saving them (either inside the game files or as .jpg and such)?

PS: I tried having around 10 different render textures for 10 slots of gallery photos, but it doesn’t work since the game resets render textures on restart.

I would also like to know how to do this. Anyone?

Not really the answer you are looking for but I am pretty sure you’ll need to wirte a custom C++ class to accomplish this. The editor does this sort of write out with thumbnails, maybe you can dig up something from there and recycle it in the engine.

I will try bumping.

I can’t really help, sorry for that but I’m also interested in this question and would like to hear the answer, so i’m commenting for tracking purposes.