Destructable mesh disappearing next to a destroyed mesh
So, I have a Destructable Mesh floor and if I fracture (apply damage) to one of the panels in the, the other panel it is touching disappears, if I move the disappearing panel 30 units away it won't disappear. I am using "Apply Radius Damage" to make the meshes fracture. Here is a video of the panels disappearing: https://www.youtube.com/watch?v=TAsHgBgrPZE
asked Jan 27 '15 at 01:36 PM in Bug Reports
Thanks for posting the issue. I've been able to replicate something similar, but not this exact issue with the material causing the mesh to disappear.
The issue I'm seeing though seems related directly to crumble smallest chunks. The mesh is being left behind but there is no collision like the mesh has been wiped but the chunks were not disposed of.
So a couple of things to try if you don't mind while investigating this one.
Can you try disabling "Crumble smallest chunks" and see if you see the same results?
Are you able to reproduce this issue with the visibility in another map with a different mesh? I want to rule out that something may be up with this particular mesh.
answered Jan 27 '15 at 10:08 PM
Tim Hobson ♦♦ STAFF
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